Game-Jaming/Frontend/node_modules/lodash/_baseSet.js

52 lines
1.4 KiB
JavaScript
Executable File

var assignValue = require('./_assignValue'),
castPath = require('./_castPath'),
isIndex = require('./_isIndex'),
isObject = require('./isObject'),
toKey = require('./_toKey');
/**
* The base implementation of `_.set`.
*
* @private
* @param {Object} object The object to modify.
* @param {Array|string} path The path of the property to set.
* @param {*} value The value to set.
* @param {Function} [customizer] The function to customize path creation.
* @returns {Object} Returns `object`.
*/
function baseSet(object, path, value, customizer) {
if (!isObject(object)) {
return object;
}
path = castPath(path, object);
var index = -1,
length = path.length,
lastIndex = length - 1,
nested = object;
while (nested != null && ++index < length) {
var key = toKey(path[index]),
newValue = value;
if (key === '__proto__' || key === 'constructor' || key === 'prototype') {
return object;
}
if (index != lastIndex) {
var objValue = nested[key];
newValue = customizer ? customizer(objValue, key, nested) : undefined;
if (newValue === undefined) {
newValue = isObject(objValue)
? objValue
: (isIndex(path[index + 1]) ? [] : {});
}
}
assignValue(nested, key, newValue);
nested = nested[key];
}
return object;
}
module.exports = baseSet;