Game-Jaming/Frontend/node_modules/lodash/_cloneBuffer.js

36 lines
1.0 KiB
JavaScript
Executable File

var root = require('./_root');
/** Detect free variable `exports`. */
var freeExports = typeof exports == 'object' && exports && !exports.nodeType && exports;
/** Detect free variable `module`. */
var freeModule = freeExports && typeof module == 'object' && module && !module.nodeType && module;
/** Detect the popular CommonJS extension `module.exports`. */
var moduleExports = freeModule && freeModule.exports === freeExports;
/** Built-in value references. */
var Buffer = moduleExports ? root.Buffer : undefined,
allocUnsafe = Buffer ? Buffer.allocUnsafe : undefined;
/**
* Creates a clone of `buffer`.
*
* @private
* @param {Buffer} buffer The buffer to clone.
* @param {boolean} [isDeep] Specify a deep clone.
* @returns {Buffer} Returns the cloned buffer.
*/
function cloneBuffer(buffer, isDeep) {
if (isDeep) {
return buffer.slice();
}
var length = buffer.length,
result = allocUnsafe ? allocUnsafe(length) : new buffer.constructor(length);
buffer.copy(result);
return result;
}
module.exports = cloneBuffer;