Made documentation on migrations
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<?php
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//require bootstrap aka our database connection
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require_once "../../bootstrap.php";
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use Illuminate\Database\Capsule\Manager as Capsule;
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use Illuminate\Database\Schema\Blueprint;
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use Illuminate\Support\Facades\Schema;
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//Create game_data table with the rows as id, gameLink, isWebBased and timestamp
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Capsule::schema()->create("game_data", function (Blueprint $table){
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$table->id();
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$table->string("gameLink");
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$table->boolean("isWebBased");
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$table->timestamps();
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});
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});
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/*
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Syntex to create table in database
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$table->string("texts");
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$table => valuable;
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string => datatype;
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("texts") => name for the row in the database;
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*/
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<?php
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//require bootstrap aka our database connection
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require_once "../../bootstrap.php";
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use Illuminate\Database\Capsule\Manager as Capsule;
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use Illuminate\Database\Schema\Blueprint;
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use Illuminate\Support\Facades\Schema;
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//Create game_jams table with the rows as id, name, startTime, endTime, keyWord, description and timestamp
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Capsule::schema()->create("game_jams", function (Blueprint $table){
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$table->id();
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$table->string("name");
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@ -12,4 +14,15 @@ Capsule::schema()->create("game_jams", function (Blueprint $table){
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$table->string("keyWord")->nullable();
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$table->text("description")->nullable();
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$table->timestamps();
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});
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});
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/*
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Syntex to create table in database
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$table->string("texts");
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$table => valuable;
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string => datatype;
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("texts") => name for the row in the database;
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nullable => is allowed to not have a value in the database;
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*/
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<?php
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//require bootstrap aka our database connection
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require_once "../../bootstrap.php";
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use Illuminate\Database\Capsule\Manager as Capsule;
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use Illuminate\Database\Schema\Blueprint;
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use Illuminate\Support\Facades\Schema;
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//Create groups table with the rows as id, groupName, groupAmount, fkGameJam, votes, fkPassword, fkGameData and timestamp
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Capsule::schema()->create("groups", function (Blueprint $table){
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$table->id();
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$table->string("groupName");
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@ -13,4 +15,18 @@ Capsule::schema()->create("groups", function (Blueprint $table){
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$table->foreignId("fkPassword")->constrained("password");
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$table->foreignId("fkGameData")->nullable()->constrained("game_data");
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$table->timestamps();
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});
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});
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/*
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Syntex to create table in database
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$table->string("texts");
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$table => valuable;
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string => datatype;
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("texts") => name for the row in the database;
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nullable => is allowed to not have a value in the database;
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foreignId => foreignId key row name in the database;
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constrained => targeted table name;
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*/
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<?php
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//require bootstrap aka our database connection
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require_once "../../bootstrap.php";
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use Illuminate\Database\Capsule\Manager as Capsule;
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use Illuminate\Database\Schema\Blueprint;
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use Illuminate\Support\Facades\Schema;
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//Create key_words table with the rows as id, keyWord, fkGroup and timestamp
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Capsule::schema()->create("key_words", function (Blueprint $table){
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$table->id();
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$table->string('keyWord');
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$table->foreignId("fkGroup")->constrained("groups");
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$table->timestamps();
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});
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});
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/*
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Syntex to create table in database
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$table->string("texts");
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$table => valuable;
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string => datatype;
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("texts") => name for the row in the database
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foreignId => foreignId key row name in the database;
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constrained => targeted table name;
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*/
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@ -1,12 +1,25 @@
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<?php
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//require bootstrap aka our database connection
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require_once "../../bootstrap.php";
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use Illuminate\Database\Capsule\Manager as Capsule;
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use Illuminate\Database\Schema\Blueprint;
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use Illuminate\Support\Facades\Schema;
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//Create password table with the rows as id, password, rememberToken and timestamps
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Capsule::schema()->create("password", function (Blueprint $table){
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$table->id();
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$table->string('password');
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$table->rememberToken();
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$table->timestamps();
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});
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});
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/*
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Syntex to create table in database
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$table->string("texts");
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$table => valuable;
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string => datatype;
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("texts") => name for the row in the database
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*/
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<?php
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//Path /Backend/Database/databaseMigration.php
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require "GameJam.php";
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require "GameData.php";
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require "Password.php";
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require "Group.php";
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require "KeyWord.php";
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/*
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* databaseMigration is used to auto crate the various tables in the database.
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* To call/run the databaseMigration visited the "Path".
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* There is a reason to why we call GameJam first, the reason being
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* that GameJam doesn't have any foreign key in the table, we can't
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* create a table that depends on a foreign key, so we create all the tables
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* without a foreign key in it, after that we are able to create the tables
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* with foreign keys in it.
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*
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* See the Database Diagram for detailed understand.
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*/
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require "GameJam.php"; //GameJam has no foreign key
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require "GameData.php"; //GameData has no foreign key
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require "Password.php"; //Password has no foreign key
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require "Group.php"; //Group has foreign keys to the GameJam, GameData and Password tables hence we create it as one of the last tables in the database
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require "KeyWord.php"; //Group has foreign keys to the Group
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@ -1,10 +1,23 @@
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<?php
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//require bootstrap aka our database connection
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require_once "../../bootstrap.php";
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use Illuminate\Database\Capsule\Manager as Capsule;
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use Illuminate\Database\Schema\Blueprint;
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use Illuminate\Support\Facades\Schema;
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//Create has_voted table with the rows as id and timestamp
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Capsule::schema()->create("has_voted", function (Blueprint $table){
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$table->id();
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$table->timestamps();
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});
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});
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/*
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Syntex to create table in database
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$table->string("texts");
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$table => valuable;
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string => datatype;
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("texts") => name for the row in the database
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*/
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@ -6,3 +6,5 @@ require "../bootstrap.php";
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$gameJam = GameJam::firstOrCreate([
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'name' => "First game jam ever!", 'startTime' => "2021-03-03T12:40", 'endTime' => "2021-04-03T12:40", 'description' => "Det her et en beskrivelse"
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]);
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