Game-Jaming/Frontend/node_modules/lodash/mixin.js

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var arrayEach = require('./_arrayEach'),
arrayPush = require('./_arrayPush'),
baseFunctions = require('./_baseFunctions'),
copyArray = require('./_copyArray'),
isFunction = require('./isFunction'),
isObject = require('./isObject'),
keys = require('./keys');
/**
* Adds all own enumerable string keyed function properties of a source
* object to the destination object. If `object` is a function, then methods
* are added to its prototype as well.
*
* **Note:** Use `_.runInContext` to create a pristine `lodash` function to
* avoid conflicts caused by modifying the original.
*
* @static
* @since 0.1.0
* @memberOf _
* @category Util
* @param {Function|Object} [object=lodash] The destination object.
* @param {Object} source The object of functions to add.
* @param {Object} [options={}] The options object.
* @param {boolean} [options.chain=true] Specify whether mixins are chainable.
* @returns {Function|Object} Returns `object`.
* @example
*
* function vowels(string) {
* return _.filter(string, function(v) {
* return /[aeiou]/i.test(v);
* });
* }
*
* _.mixin({ 'vowels': vowels });
* _.vowels('fred');
* // => ['e']
*
* _('fred').vowels().value();
* // => ['e']
*
* _.mixin({ 'vowels': vowels }, { 'chain': false });
* _('fred').vowels();
* // => ['e']
*/
function mixin(object, source, options) {
var props = keys(source),
methodNames = baseFunctions(source, props);
var chain = !(isObject(options) && 'chain' in options) || !!options.chain,
isFunc = isFunction(object);
arrayEach(methodNames, function(methodName) {
var func = source[methodName];
object[methodName] = func;
if (isFunc) {
object.prototype[methodName] = function() {
var chainAll = this.__chain__;
if (chain || chainAll) {
var result = object(this.__wrapped__),
actions = result.__actions__ = copyArray(this.__actions__);
actions.push({ 'func': func, 'args': arguments, 'thisArg': object });
result.__chain__ = chainAll;
return result;
}
return func.apply(object, arrayPush([this.value()], arguments));
};
}
});
return object;
}
module.exports = mixin;